digital media headphones
UCAS Code
P301
Mode of Study
Full-time, Full-time sandwich with work placement
Duration
3 years full-time, 4 years sandwich with work placement
Start Date
September 2020

Overview

If you want to augment your creativity with the digital skills to bring them to life as a digital designer or developer, this is the course for you.

On our BSc (Hons) Digital Media degree course, you’ll get a deep understanding of digital media and learn to create exciting experiences for web, mobile, virtual reality, game engines and emerging technologies.

After the course, you’ll be able to take on roles across any industry as a mobile developer or digital designer, or work in areas such as marketing and project management.

96% Graduates in work or further study (DLHE, 2017)

Benefits of studying BSc (Hons) Digital Media
An interview with Lewis Edwards, BSc (Hons) Digital Media student

Hear from Lewis what you can get out of this BSc (Hons) Digital Media degree course – especially personalised teaching support and the chance to do related work experience.

Lewis

[00:00:00] The reason I chose University of Portsmouth was location.

[00:00:02] It's a really nice area, being by the sea,

[00:00:04] you can always take a walk down there: it’s quite relaxing.

[00:00:06] I’m currently part of the ECO Society and I’m the social media sec of this society

[00:00:09] which involves producing newsletters

[00:00:11] and promotional materials to promote the society and the

[00:00:13] activities that we do.

[00:00:15] The one thing I love about Portsmouth

[00:00:16] is the personalised teaching approach.

[00:00:19] I feel like the staff really want to help you succeed in your degree.

What you'll experience

On this Digital Media degree course, you'll:

  • Learn on a course we've developed with the industry, giving you the most up-to-date knowledge, skills and techniques
  • Broaden your knowledge and get a valuable grounding in interface systems, user experience, and web, mobile and VR development
  • Get to grips with the latest tech, including augmented and virtual reality applications, and game engines, making you a valuable expert in the latest digital media
  • Pair creative theory with technical ability by learning to use professional tools such as the Adobe Creative Suite to design interactive applications, graphics, audio and video
  • Use software including Photoshop, Illustrator, Adobe After Effects, Premiere Pro and Adobe Animate
  • Choose from module options to tailor your career towards Digital Design, Emerging Technologies, or a combination of both
  • Develop a portfolio and CV to impress employers, and take opportunities to study for industry certifications in professional tools
  • Experiment with combining different technologies to create innovative user experiences
  • Engage in large-scale, client-based projects with external companies

Careers and opportunities

You’ll graduate with the up-to-date skills and knowledge to compete in the digital media industry. You’ll be able to take many roles across the digital creative industries.

What jobs can you do with a Digital Media degree?

Roles our graduates have gone on to include:

  • UX and UI designer
  • graphics and digital designer
  • software design engineer
  • web developer
  • digital content editor
  • mobile developer

Our Careers and Employability service can help you find a job that puts your skills to work in the industry. You can get help, advice and support for up to 5 years as you advance in your career.

The Digital Media course has given me the opportunity to experiment and work on projects in different disciplines – from creative design to technical development. I was given the freedom to explore my interests and discover new, exciting opportunities while improving my skills. I feel like the course has really given me the experience and expertise needed to work in the digital industry.

Toni Atanasova, BSc (Hons) Digital Media

What you'll study on this BSc (Hons) Digital Media degree

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

Modules

Core modules in this year include:

  • Computer Graphics for Digital Media
  • Digital Culture and Creative Industries
  • Programming Fundamentals
  • Responsive Design and Development
  • User Experience Design

There are no optional modules in this year.

Core modules in this year include:

  • Creative and Critical Research Design
  • Data Visualisation
  • Mobile Application Development
  • Rich Media Website Delivery

Options to choose from in this year currently include:

  • Creative Coding Practice
  • Digital Identities in the Creative Industries
  • Engaged Citizenship Through Interdisciplinary Practice
  • Interaction Design
  • Interactive Playground
  • Professional Experience
  • Student Enterprise
  • Virtual Reality Development

On this course, you can do an optional work or study placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Core modules in this year include:

  • Client-led Project
  • Final Year Project

Options to choose from in this year currently include:

  • Communication Design
  • Creative Platforms
  • Future Technologies
  • Internet of Things

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Placement year

After your second year, you can do an optional work placement year to get valuable longer-term work experience in the digital media industry. You’ll have access to Creative Careers; a team within the faculty helping students to find placement opportunities within the creative industries. They’ll provide you with a database of placement vacancies, support with your job search, including help with applications and interviews, and support throughout your placement, should you need it.

Previous students have taken a placement year with big name companies such as Disney, Atos, and ASOS.

Interested in running your own business on your placement year instead? We can help you start up and run your own company for a year as an alternative to a work-based placement. You'll work with fellow students to build and launch a successful venture, overseen by an academic mentor and our team of enterprise specialists.

However you spend your year, we’ll give you plenty of support and mentoring to make sure you’re getting the most out of your placement. 

Work experience and career planning

To give you the best chance of securing a great job when you finish your course, our Careers and Employability service can help you find relevant work experience.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.

Learning support

As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).

ASK provides one-to-one support in areas such as:

  • academic writing
  • note taking
  • time management
  • critical thinking
  • presentation skills
  • referencing
  • working in groups
  • revision, memory and exam techniques

If you have a disability or need extra support, the Additional Support and Disability Centre (ASDAC) will give you help, support and advice.

Support with English

If English isn't your first language, you can do one of our English language courses to improve your written and spoken English language skills before starting your degree. Once you're here, you can take part in our free English for Academic Purposes programme to improve your English further.

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • laboratory sessions
  • online lessons
  • project work

Teaching staff profiles

Dr Claire Bailey-Ross, Course Leader

Claire is a user experience specialist. She has worked in user experience design and usability testing for multiple universities, national and international organisations, including Tyne and Wear Archives and Museums, Historic Royal Palaces, Imperial War Museums, Europeana and The British Museum.

Her research focuses on a number of areas: from user experience of digital heritage resources, to broader debates surrounding the social aspects of digital innovation and technological change in the cultural heritage field.
Andy Holyer, Teaching Fellow

Andy has worked on the Internet since the early 1990s: he was the founder of Pavilion Internet, one of the first Internet Service Providers in the UK.

He has taught at several different Universities, including Sussex, Brighton and King’s College London, and his interests centre on Cognitive Science: especially AI, Human Computer Interface (HCI) and Linguistics.
Dr Dongjoe Shin, Lecturer

Dongjoe's area of expertise is computer vision. He has worked on many international research projects related to multi-view based object reconstruction, view synthesis from sensor fusion, and machine learning for 3D model prediction. His work also partly overlaps with using emerging computer vision technologies to improve user experience, and harnessing computer graphics for mesh data processing.

Dongjoe's current research focus is deep learning, and its applications in immersive virtual environments.
Diana Yang, Teaching Fellow

Diana specialises in Web, Programming, 3D and Creative Media Technologies and uses this experience to teach a range of modules at the School of Creative Technologies. She also works as the Coordinator of CT Study Support Centre, providing bespoke technical/software support.

Her research interests include the use of technology in education, information system implementation and evaluation, data analysis, and the implications of E-commerce on user experience and social impact.

Diana is also the Deputy Course Leader of our BSc Creative Media Technologies degree course.
Kevin Curtis, Senior Lecturer

Kevin has worked in higher education for 20 years, originally teaching Computer Science via distance learning at Queen Mary, University of London. Kevin then taught quality enhancement at the University of Southampton, before joining the University to teach our BSc (Hons) Digital Media degree.

His main interests include using technology to enable and enhance processes and activities, and create environments that engender a successful culture. He has taught across a wide range of topics from video and audio to programming and leadership, and enjoys working with students to develop their creativity in problem-solving.
Nipan Maniar, Deputy Course Leader

Nipan is a technologist, innovator and entrepreneur with almost 20 years of work experience within Higher Education, and in 2007, he was nominated for the Higher Education Academy National Teaching Fellow and E-tutor Award, one of the UK's most prestigious higher education awards.

During his time at the University, Nipan has also been nominated for a number of different awards by staff and students alike, including Best Feedback, Best Personal Tutor and Most Innovative Teacher.

Nipan's research area of interest include: the design and implementation of Internet based e-commerce & m-commerce responsive applications; mobile phone applications including gaming; Internet of Things and smart applications.

He's also the Course Leader of our MSc Digital Media degree course.

How you'll spend your time

Each academic year is divided into 2 teaching blocks and 2 assessment periods:

  • September to December – teaching block 1
  • January – assessment period 1
  • January to May – teaching block 2 (includes Easter break)
  • May to June – assessment period 2

Most teaching takes place during the day, Monday to Friday. You may occasionally need to go to University and course events in the evenings and at weekends.

There’s usually no teaching on Wednesday afternoons.

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • essays/review articles
  • multiple choice tests
  • oral presentations
  • examinations

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

Entry requirements​

BSc (Hons) Digital Media degree entry requirements

Qualifications or experience
  • 112 points to include a minimum of 2 A levels, or equivalent.

See the other qualifications we accept

English language requirements
  • English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

See alternative English language qualifications

​Course costs

Tuition fees (2020 start)

  • UK/EU/Channel Islands and Isle of Man students – £9,250 per year (may be subject to annual increase)
  • International students – £15,100 per year (subject to annual increase)

Additional course costs

These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.

Additional costs

Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.

You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.

You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.

We recommend that you budget £75 a year for photocopying, memory sticks, DVDs and CDs, printing charges, binding and specialist printing.

If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.

If you take the Student Enterprise Module, you’ll need to pay an additional cost of approximately £20.

You'll need access to a digital camera for one of the optional units.

For the Optional Creative Platforms (level 6) module there is the cost of buying a professional domain name for your professional career portfolio.

You may need to contribute up to £20 towards occasional coach trips.

Apply

How to apply

To start this course in 2020, apply through UCAS. You’ll need:

  • the UCAS course code – P301
  • our institution code – P80

If you’d prefer to apply directly, use our online application form.

You can start your application now and submit it later if you want.

You can also sign up to an Open Day to:

  • tour our campus, facilities and halls of residence
  • speak with lecturers and chat with our students 
  • get information about where to live, how to fund your studies and which clubs and societies to join

If you're new to the application process, read our guide on applying for an undergraduate course.

How to apply from outside the UK

If you're from outside of the UK, you can apply for this course through UCAS or apply directly to us (see the 'How to apply' section above for details). You can also get an agent to help with your application. Check your country page for details of agents in your region.

To find out what to include in your application, head to the how to apply page of our international students section. 

Admissions terms and conditions

When you accept an offer to study at the University of Portsmouth, you also agree to our terms and conditions as well as the University’s policies, rules and regulations. You should read and consider these before you apply.

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