Creative Technologies MSc
MSc Creative Technologies
If you’re interested in computer animation, computer games or music technology, then our MSc Creative Technologies Master's degree course is a great way to take your existing skills and knowledge to postgraduate level.
You'll master the design and application of new hardware, software and techniques used in creative and innovative technology. You'll design, create and manage a media development or research programme. You'll also learn to address research problems and apply your skills to advancing the creative technology industry.
This course can open doors to exciting careers in the entertainment and media industries.
MSc Creative Technologies Master's degree entry requirements
Qualifications or experience
- A good honours degree or equivalent in a relevant subject.
English language requirements
- English language proficiency at a minimum of IELTS band 6.5 with no component score below 6.0.
If you don't meet the English language requirements yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.
- An online portfolio submission may be required as part of the selection process.
What you'll experience
On this course, you'll:
- Focus on creative problems and develop your portfolio skills, by shaping a project and responding to development issues and feedback.
- Design and develop your own software, systems, 2D/3D assets and innovative solutions
- Get hands-on with our sound studios and multimedia labs, packed with the latest kit used by professionals
- Use our industry-standard game content creation software, VR hardware, motion capture facilities and console development kits
Careers and opportunities
What can you do with a Creative Technologies degree?
Specialist skills in the field of Creative Technologies are in demand, so depending on your project choice and career plans, you'll be able to find employment internationally in the fields of:
- Game design
- Art production
- Virtual reality development.
The leisure and entertainment sector also offers opportunities if you specialise in music technology. Other potential career paths include health and business, software and interfaces, installation and monitoring, contextual acoustic research and academic research.
What you'll study on this MSc Creative Technologies degree course
Each unit on this course is worth a certain number of credits.
Full-time students need to study units worth a total of 180 credits in a year. For example, 4 units worth 30 credits and 1 unit worth 60 credits. Part-time students must study units worth a total of 90 units in both years of their study.
- Project Context and Definition
- Professional, Academic and Research Development
- Project Design and Development
- Project Evaluation and Resolution
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry.
Work experience and career planning
A Master's in Creative Technologies will give you the specialist knowledge, analytical and problem-solving skills you'll need for a successful career in the field.
Our students have focused on a wide range of project topics, including:
- Computer game programming and technical design
- Virtual Reality for healthcare
- Education, training and simulation
- 3D modelling
- Sound design
- Animation design
- Motion capture
- Online audiovisual archiving
Once you graduate, our Careers and Employability service will help you to find a job that puts your skills to work in the industry. This support is available for up to 5 years, so we'll continue to help you advance in your career.
As well as support by faculty teaching staff and your personal tutor, you can use the University’s Academic Skills Unit (ASK).
ASK provides one-to-one support in areas such as:
academicwriting notetaking timemanagement criticalthinking presentationskills referencing workingin groups revision, memory and exam techniques
Teaching methods on this course include:
- independent learning
How you'll spend your time
Each academic year is divided into 3 teaching blocks with assessment periods in between:
- Teaching block 1 – September to December (October to December for some courses in 2020/21 only)
- Assessment period 1 – January (and early February for some courses in 2020/21 only)
- Teaching block 2 (includes Easter break) – January to May (February to May for some courses in 2020/21 only)
- Assessment period 2 – May to June
- Teaching block 3 – June to September
Most teaching takes place during the day, Monday to Friday. There’s no teaching on Wednesday afternoons. You may occasionally need to go to University and course events in the evenings and at weekends.
How you're assessed
You'll be assessed through:
- project proposals
- research and development papers
- reflective reports
Tuition fees (2020 start)
UK/EU/Channel Islands and Isle of Man students
- Full-time: £7,800
- Year 1: £5,200
- Year 2: £2,600
- Full-time: £15,100
- Year 1: £10,070
- Year 2: £5,030
Fees subject to annual increase
Additional course costs
These course-related costs aren’t included in the tuition fees. So you’ll need to budget for them when you plan your spending.
Our accommodation section shows your accommodation options and highlights how much it costs to live in Portsmouth.
You’ll study up to 6 modules a year. You may have to read several recommended books or textbooks for each module.
You can borrow most of these from the Library. If you buy these, they may cost up to £60 each.
Sundry materials and memory sticks may be required costing around £50 - £100 each year.
If your final year includes a major project, there could be cost for transport or accommodation related to your research activities. The amount will depend on the project you choose.
If you choose to complete a project not supported by existing University resources, you may wish to purchase additional materials or software. These costs will depend on the nature of the project. Also, if the project involves working with an external client, you may have to pay travel costs for attending occasional development meetings. These may be in the region £50 - £100.
If you're from outside of the UK, you can apply directly to us (above) or you can get an agent to help with your application. Check your country page for details of agents in your region. To find out what to include in your application, head to the how to apply page of our international students section.
If you don’t meet the English language requirements for this course yet, you can achieve the level you need by successfully completing a pre-sessional English programme before you start your course.